Game Rant's write-up on the game makes the pitch plain: communication is treated as a mechanic in its own right, not a nice-to-have. Two players, split information, and a shared problem neither of you can solve alone. Escape depends on whether your friend can describe a room accurately enough for you to act on it.
That's the asymmetrical co-op formula, and it's a demanding one. It only works if the design resists the temptation to let one player brute-force the solution while the other narrates. Good versions of this — the kind that get streamed and clipped — turn ordinary conversations into sweaty negotiations about shapes, symbols, and which lever goes first.
The Steam listing appears to be We Were Here Tomorrow, based on the article's URL, which would slot it into the established two-player, voice-chat-dependent series. Treat that identification as provisional until the store page confirms it; the coverage itself focuses on the communication angle rather than a release window or price.
What's clear is the intent: this is a game built to be played with a headset on and a friend who actually listens. Playing solo isn't the point, and playing with a stranger who won't talk is going to be a rough time.
No confirmed release date, price, or platform list beyond Steam has surfaced in the coverage so far. We'll update when the store page fills in the blanks.