Sony rolled out QSSR earlier this month, bringing a version of the PS5 Pro's acclaimed PSSR upscaler to standard PS5 hardware. This technology is a big deal, and while it's currently exclusive to first-party titles like Marvel's Wolverine and Ghost of Tsushima, it is slated to become available to third-party developers.

Many players speculated that GTA 6's development might be timed to coincide with the availability of this advanced upscaling tech. However, the recent launch trailer suggests that GTA 6 is not currently benefiting from QSSR. This discrepancy has led to discussions about the game's technical implementation and how it's being optimized for the console.

GTA 6 Trailer Misses PS5's New QSSR Upscaler, Fans Question Why
Image: AI-generated illustration · Original AI-generated

This is a technical observation, but it speaks to the level of detail developers are putting into the visuals. For a game of GTA 6's massive scale, every graphical choice and piece of hardware optimization matters. Whether this is a temporary omission or a long-term decision, the lack of QSSR use is a noteworthy detail for those tracking console performance.